Winds and Leaves

Developer: TREBUCHET

Publisher: TREBUCHET

Journey across a wide barren world and bring it back to life by growing your own forests. Unearth ancient seeds, awaken landmarks, and gather knowledge to stop the looming cataclysm.

Style: Adventure, Simulation
Year: 2021

Platforms

Rating

ESRB: Tout Public

Reviews

PlayStation: 4.29/5

Key mechanics

GROW YOUR OWN FORESTS

Grow a verdant forest from nothing and create different tree species to adapt to the various biomes and weather. Transform the barren land into lush valleys.

UNCOVER THE WORLD’S MYSTERIES

Explore an intriguing ever-changing world on your stilts, a locomotion system designed for walking across the landscapes and climbing up in trees. Stumble on ancient structures and awaken them to discover their secrets.

FEEL NATURE COMING BACK TO LIFE

Enjoy a procedural living soundtrack that reacts to the world around you from award-winning composers Vibe Avenue and see the landscape transform into a forest one tree at a time.

Quotes

Ostid

25/01/2023, Steam

Its Zen and very original. I love to see my forest become greater.

shevtsov200

20/01/2022, Steam

It's rich with content, different, weird, calming and wonderful!

bringatowel

16/02/2023, Steam

Relaxing but engaging

  • Nominated Best VR & AR Game/Best Art Direction
    Canadien Game Awards, 2022
  • Nominated Best Animation/Best Audio Design/Best Technology & Innovation
    Canadien Indie Game Awards, 2022

The story behind the game

Winds & Leaves is an adventure-mystery game inspired by Jean Giono's The Man Who Planted Trees. Written in 1953, this story tells how the dedication and perseverance of a single man transformed a barren, wind-swept valley into a flourishing natural sanctuary. Building on these themes, we’ve designed both the story and gameplay mechanics to center around reforesting a desolate, lifeless land, mirroring the transformative journey of the original tale.

Credits

Head

  • Executive Producer: Vincent Brunet-Dupont
  • Creative Director: Alexandre Pernot Lopes
  • Associate Producer: Dominic Drolet

Design

  • Lead Designer: Guillaume Duquesne
  • Game Designer/Level Designer: Felix Liberali
  • Game Designer/Audio Coordinator: Étienne Roy-Bourque
  • UX Designer/Playtesting Lead: Guillaume Perreault-Roy

Art

  • Lead Artist/Environment Artist/VFX Artist: Tiphaine Chazeau
  • Concept Artist/Level Artist: Roxanne Chartrand
  • Animator/Environment Artist/Concept Artist: Swann Klein
  • Graphic Designer/UI Artist: Lucie Le Touze
  • Environment Artist/Level Artist: Agathe Préfontaine

Technical Art

  • Technical Artist/VFX Artist: Félix Dorval-Gagnon
  • Technical Artist/VFX Artist: Benjamin Gattet

Programming

  • Lead Programmer: Guillaume Vendette
  • Lead Programmer: Martin Lavoie
  • Programmer: Boris Berger
  • Programmer: Francis De Rico
  • Programmer: Simon Pelchat
  • Programmer: Maëva Trivino
  • Additional Programmer: Samuel Paquette

Music + Audio by Vibe Avenue

  • Creative Director/Composer/Musician: Mathieu Lavoie
  • Creative Director/Composer/Musician: FX Dupas
  • Studio Manager: Kaven Picard
  • Composer/Musician: François Beauvais
  • Additional Musician: Diana Cotoman
  • Sound Designer: Minh Ho
  • Sound Designer: Grégoire Lech
  • Sound Designer: Manuel Silva
  • Sound Designer: Romain Guedj
  • Sound Designer: Renaud Ostrowski
  • Additional Sound Designer: Lucas Fiorella
  • Additional Sound Designer: Thomas Biadatti
  • Additional Sound Designer: Thomas Dupuy-Deslières

Consultation

  • Quality Assurance: John-Bernard Kelly
  • UX Design Consultation: Eden Buchet
  • UX Design Consultation: Adrien Bernard

Marketing by Purple is Royal

  • Mariève Beauchemin
  • Antoine Bordeleau
  • Christopher Chancey
  • Kevin Chancey
  • Fred Constantin
  • Antoine Garcia
  • Marjolaine McGraw

Public Relations

  • Vincent Gallopain