# Prison Boss VR

## Developer: TREBUCHET  
## Publisher: TREBUCHET

Prison Boss VR is a crafting and simulation game with one simple goal: make cash! Locked up in your prison cell, produce and sell contraband items to buy your freedom back. But don’t get caught by the guards!

### Style
Crafting, Simulation, Casual  
### Year
2017  
### Platforms
- [Meta Quest](https://www.meta.com/en-gb/experiences/prison-boss-vr/3446712548672561/)  
- [PlayStation VR](https://store.playstation.com/en-ca/product/UP4773-PPSA19786_00-4574895231456123)  
- [Steam](https://store.steampowered.com/app/673600/Prison_Boss_VR/)  
### Rating
ESRB TEEN
  
### Reviews
- Meta Quest: 4.3/5  
- PlayStation VR: 4.13/5  
- Steam: 9/10

## Key mechanics

### CRAFTING AT NIGHT  
Roll cigarettes, fill up bottles, write erotic letters, and more! Be sure to stash your goods well, or they will be snatched by the guards!

### TRADING DURING THE DAY  
Cash in on your illegal handiwork by selling it to your fellow inmates. You can also complete special jobs to earn reputation along with useful rewards!

### PIMP YOUR CELL  
Create your perfect workshop by freely placing the furniture you buy where you want it! Add some posters on the wall or lamps to give it some style! But keep it functional; you’ll need space to hide your contraband and your money stacks from the guards!

## Quotes

**ItsWubboxMyDudes**  
06/03/2024, Meta Quest  
> Best ever!!!!  
> I have been so occupied with this! I get motion sickness easily and this game is perfect! I’ve beaten it like 6 times now and still going. So much fun!!

**Amayah123**  
30/05/2024, Meta Quest  
> So good!  
> I love this game because it is so fun and it’s like I am doing a big puzzle.

**master9m9**  
07/12/2023, Steam  
> If you land behind the bars this game will be really useful and it taught me on how to make food really good game.

## The story behind the game  
Prison Boss VR started as a university project initiated by our three co-founders!  
Was it the game that launched the studio or the studio that launched the game? It’s the classic chicken-or-egg dilemma! Either way, this student project became Trebuchet’s very first game.  
The mechanics and art direction, while creative, were actually shaped by very practical constraints. Why a prison? It allowed us to easily integrate room-scale technology by setting the gameplay inside a cell. And why egg-shaped characters? Because they were simple to model in 3D when the team was just getting started.
